Requirements

System dependencies

Currently building on Linux and Windows is documented. We use CMake as our build system and link against Houdini/Maya to avoid having to compile our own version of Usd.

It is also possible to compile against a self-compiled Usd build, this is not covered by this guide though.

VFX DCC vendors try to keep in sync with the versions specified in the VFX Reference Platform, so if something doesn't work, first make sure that your software versions are supported.

Warning

Since the Usd Asset Resolver API changed with the AR 2.0 standard proposed in the Asset Resolver 2.0 Specification, you can only compile against Houdini versions 19.5 and higher/Maya versions 2024 and higher.

Linux

SoftwareWebsiteMin (Not Tested)Max (Tested)
gcchttps://gcc.gnu.org11.2.113.1.1
cmakehttps://cmake.org3.26.43.26.4
SideFX HoudiniSideFX Houdini19.519.5
Autodesk MayaAutodesk Maya20242024
Autodesk Maya USD SDKAutodesk Maya USD SDK0.27.00.27.0

Windows

SoftwareWebsiteMin (Not Tested)Max (Tested)
Visual Studio 16 2019https://visualstudio.microsoft.com/vs/11.2.113.1.1
cmakehttps://cmake.org3.26.43.26.4
SideFX HoudiniSideFX Houdini19.519.5
Autodesk MayaAutodesk Maya20242024
Autodesk Maya USD SDKAutodesk Maya USD SDK0.27.00.27.0

When compiling against Houdini/Maya on Windows, make sure you use the Visual Studio version that Houdini/Maya was compiled with as noted in the HDK/SDK. You'll also need to install the Visual Studio build tools that match the Visual Studio release if you want to run everything from the terminal.